Even non-spellcasting classes can frequently do incredibly convenient things, such as dealing more damage than any monster has hit points in a single round by mid-levels. Worse, spellcasters also have huge levels of flexibility and can make themselves effectively invincible against many ordinary attacks, have near-infinite mobility by mid-levels, have the best offensive and defensive capabilities, and are the best at making magic items, which themselves can often act as game breakers or exaggerate a character's game-breaking abilities. ![]() The so-called "save or suck" spells all instantly incapacitate monsters or otherwise render them unable to fight, and many of these spells exist even at the lowest levels, allowing spellcasters to bypass the entire hit point system and kill monsters with a single roll. This is only the tip of the iceberg even without exploitative min-maxing, all the spellcasting classes are almost hopelessly broken by the seventh level, and canny players can break the game with low-level spells like Color Spray, Sleep, and Glitterdust. Characters can instantly end every encounter with a successful Diplomacy check which it is possible to render impossible to fail at a very, very low level. Almost anything can be a game breaker if taken to a great enough extreme.
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